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19 Crimes - The Warden

Targeting - Wine enthusiasts, tech-savvy consumers, and those who appreciate a unique and engaging experience when enjoying their wine.

Core Theme of the Campaign -

An intriguing aspect is how 19 Crimes merges technology with tradition, transforming a simple wine label into an immersive storytelling experience, enhancing the overall enjoyment of their wines.

About the
Campaign
-

The Warden campaign by 19 Crimes is a captivating marketing initiative for their wine collection, featuring augmented reality storytelling that brings historical characters to life on wine labels.

Formula applied by the Campaign to elicit customer action -

The use of augmented reality, allowing consumers to interact with the wine labels and experience the compelling stories of 19th-century criminals and their "Warden."

Business Title

A Look at
the Campaign

1. Augmented Reality Labels: The campaign introduces augmented reality labels on 19 Crimes wine bottles, allowing consumers to use their smartphones to unlock animated stories featuring historical characters from the 19th century.

2. Interactive Storytelling: Through the Warden campaign, consumers can witness these characters come to life, sharing their tales of crime and punishment in a visually compelling and interactive manner.

3. Historical Narrative: Each label unveils a unique historical narrative, offering insights into the lives of the criminals and the consequences of their actions, creating a fascinating blend of history and wine.

4. Warden as a Central Figure: The Warden, a key character in the campaign, serves as the narrator and enforcer of justice, connecting the various stories and adding a thematic cohesion to the entire wine collection.

5. Immersive Brand Experience: 19 Crimes goes beyond traditional marketing by providing an immersive brand experience, fostering a deeper connection between consumers and the brand through storytelling and technology.

6. Gamification Element: The campaign incorporates a gamification element, encouraging consumers to collect and explore different 19 Crimes wines, each with its own unique augmented reality story.

7. Social Media Integration: Consumers are encouraged to share their augmented reality experiences on social media, creating a buzz around the campaign and expanding its reach through user-generated content.

8. Limited-Edition Releases: To add an element of exclusivity, the campaign may include limited-edition releases, enticing collectors and enthusiasts with the prospect of acquiring unique and engaging wine bottles.

9. Tech-Savvy Marketing: 19 Crimes leverages the widespread use of smartphones and the growing interest in augmented reality to create a tech-savvy marketing strategy that sets them apart in the wine industry.

Should you find value in this succinct overview, you will appreciate access to 
BRAND
COLOSSAL

An exhaustive analysis we have garnered elucidating the following 3 studies -

A. The comprehensive breakdown & precise elements that led to the campaign’s success

B. Intricate details behind the campaign to ensure you don't miss any valuable insights we've uncovered

C. Components required to execute a similar campaign or a campaign of equivalent magnitude at your scale
 
This shall be alongside an extensive compendium of these insights for more than 1600 additional successful campaigns. 
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